My Rack’Em game is one of my favorite puzzle creations. First, I believe it’s 100% original. I don’t even remember how I got the gem of the idea, but I know it didn’t come from an existing puzzle. As a contrast, here is a quick list of where most of my other game ideas came from.
So, one of the joys in Rack’Em is that it’s original. Another joy is that it’s quite flexible as a puzzle medium. The original game was purely a logic puzzle that had the feel of a challenging Free Cell game. I created a variation later that was much more of an activity than a puzzle and that was sort of fun. I’ve played with that variation a bit, but I’m returning to the original puzzle for inclusion in Clutter-II. The original puzzle had Straight Pool, Rotation and Double Trouble as it’s variations. I’ll most likely add one or two more for Clutter-II.
I didn’t do a great job with the original puzzle at explaining what the goal was. The tutorial was weak but I already know how that will be improved in Clutter-II. There will be some simpler puzzles to start off with (in the old days…even my easy puzzles weren’t so easy).
Lastly, I didn’t really have to tweak the level creation with Rack’Em. It’s a very pure game and just the basic rules coupled with a true random creation are enough to guarantee an interesting puzzle.
My goal is to finish off Rack’Em functionally by Memorial day and then I just have two more mini-game engines to write before the mini-games are done.
Rack’Em also has a touch of the Sudoku feel to it, but…it’s not a guaranteed single solution so it’s slightly different than the mathematical maze that is Sudoku.