October 17, 2022

Good Debugging is Like Magic

I was prompted to write this by a conversation with a friend I had about debugging in general. These are two stories from my early days as a programmer. They both illustrate the point that good debugging is like a Magic Trick. It’s really amazing until you explain how it was done. Story 1: I was working at my first programming job at a bank in Albany NY. I came in one day and the other 3 programmers were all working on trying to solve a crash from the night before. This is in the […]
October 10, 2016

SIEGE 2016: Serendipity In Events Gamers Envision

After SIEGE 2014, I wrote a blog entitled: SIEGE 2014: Don’t Judge This Book by It’s Cover. This is it’s sequel, and as before, I will be using mostly code names for individuals and leave it as a puzzle for those reading this to figure out (if they feel like it). Before I get started, I was coming into SIEGE this year on a high from releasing Clutter VI and my team was all there at SIEGE at different points in time. If you met me, I’m sure I talked your ear off about how […]
March 19, 2016

Ask the Next Question…

A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all of them were interesting and worth answering in this blog (that way, they’re out in the world for posterity). My answers are just MY answers. They should not be taken as gospel, other than they are my truthful answers at this point in time. I […]