Twenty-eight years experience in all facets of software engineering with an emphasis on resolving complex reliability issues in a multi-user real-time environment. Excellent debugging skills.
Exceptional language independent skills with strong algorithmic abilities. Solved difficult problems using high, medium and low-level languages. Fluent in both UNIX and PC development environments.
Data conversion expert with proven ability to adapt quickly to new languages and systems.
Strong background in project development including: analysis, specification, documentation, design, programming, testing, training and troubleshooting.
B.S. – Mathematics, Rensselaer Polytechnic Institute (1979)
Languages: C++, SDL, C, WINDOWS SDK, DIRECT-X, JAVA, AWK, KORN SHELL, MASM, TAL, COBOL,
NEAT/3, BASIC, FORTRAN.
Databases: SYBASE, NONSTOP SQL, UNIFY/2000 – RHLI – SQL, CLARION, C-TREE.
PC Tools: VISUAL C/C++, WIN XP, MKS-TOOLKIT, BORLAND C/C++, PHARLAP 386, AWKCC.
EXPERIENCE AND RESULTS
Self-Employed Consultant and Creator of PuzzlesByJoe – www.PuzzlesByJoe.com, Binghamton, New York (2000-2004)
Created nine non-violent logic and puzzle games for Windows using Visual-C++ and Direct-X. Everything on www.PuzzlesByJoe.com was designed/coded/created by me with the exception of some artwork and background music. All products are available for download as shareware with a trial period of at least an hour. Recon is my earliest and most complex game. GemShot is my most recent and most visually compelling game.
Created Task Master which is jointly owned by myself and a local business. Task Master is an integrated task management tool that allows multiple users to all work on the same task/project list at the exact same time.
Principal Engineer – America Online (1998-2000) – WorldPlay Entertainment, Burlingame, Calilfornia (1995-1998)
Sole ownership of 3rd-party SDK and testing environment (written primarily in Visual-C++ with some MASM).
Enhanced Siera’s “Jack Nicholson’s Golf” to allow multi-player over the Internet.
Heavily involved in development of GILS (Game Install and Launch System) tool for AOL’s game channel.
Responsible for wrapping and releasing in-house libraries to 3rd-party developers.
Responsible for enhancing testing environment to keep it in-line with ‘real’ code.
Responsible for all endian conversion routines that run on the client side.
Responsible for teaching SDK classes.
Enhanced testing environment to support multiple terminals connected over a LAN using TCP-IP.
Created simplified way of switching between local and network testing.
Created automatic endian converter to help in integration of new libraries.
Software Engineer – Interactive Network, San Jose, California (1993-1995)
Created “IN-Cryptions”, “I Know, I Know”, “Math Wheels”, and “IN The Crib”.
Fully automated the porting of game code between GAS (test) and production. In my first two months at Interactive, I replaced the manual porting procedures (a 2-4 hour per game process) with a completely automated one-button procedure (that takes 20 seconds). This allowed us to go to a completely single source development environment.
Created pre-compiler to add limited data typing to GAS-code. In addition pre-compiler supports limited label-saving conventions used with ‘IF’ and ‘WHILE’ statements. This solved the multiple assembler source problem that required large programs to be broken up into small chunks in order for the macro-assembler to handle it.
Created standard commercial format to be used with all of my off-line games.
Significantly enhanced “Maze Runner” and two existing trivia games.
Software Engineering Consultant – KUB Systems Inc., IGC, and Digicom, California (1993)
(KUB Systems Inc.) In a six week period, I ported 30,000+ lines of a Borland C++ Broadcast Automation application to MetaWare High-C++. Using PharLap’s DOS Extender which allows Protected Mode portions of the application to communicate with Real Mode portions. The application communicates with a Mac and a special Digital Video board (through direct access of low memory reads and writes). The single source port allows dual compilation by the Borland and High-C compilers including extensive use of the Rogue Wave 5.1 libraries (with Template instantiation).
(IGC) Reversed engineered Windows to run as a DPMI client under IGS’s operating system VM-386. Using IGC’s assembler level debugger and the “Undocumented DOS” book, I was able to get the Windows kernel to make a DPMI call while under VM-386.
(Digicom) Completed a Stereo Rack system prototype to go with an audio-visual card to run in the Windows environment. Had never programmed in Windows before but I got the prototype up and running during my initial four-day stretch.
Software Engineer – Tandem Computers Incorporated, Cupertino, California (1990 – 1992)
Constructed a low-cost Unix workstation integrated with multiple Tandem hosts. Responsible for several successful quality IPMs for the Transaction Monitoring Facility.Responsible for designing new testware, as well as TPR verification and Softdoc Review.
Senior Programmer Analyst – Triad Systems, Livermore, California (1984 – 1990)
Designed and implemented –
Auto-generation of 120 programs to port COBOL files from a TI to a UNIX platform.
Q/A database interface verification tool for comparison of multiple file systems.
Report Queue Management system with support for Data Communication and Spooling.
Automated file rebuild system saving over $100,000 during the first two years.
System wide changes to increase the terminal capacity by 40%.
Bisynchronous Communication Test Utility for Field Service Personnel.
Automated customer conversion for 4 software release levels. Estimated savings of 15,000 man hours per release.
Space saving methodologies which reduced disk usage by 20%, permitting release of several software levels.
Programmer Analyst – Shoney’s South Incorporated, Memphis, Tennessee (1983 – 1984)
Created an on-line tax credit tracking system saving $250,000 the first year.
Cut run times of several existing programs (Payroll Batch System) by as much as 80%.
Programmer Analyst – Victory Markets, Norwich, New York (1982 – 1983)
Teacher (Evening Classes) – Ridley Lowel, Binghamton, New York (1982-1983)
Programmer – Albany Savings Bank, Albany, New York (1981 – 1982)
i bought clutter12 last week .you wrote me back said i could get a refund or a new game. i really want the game. i have all tour games and do not know how to get this to download tomy computer. i went through bitcoin. thank you. Barbara schmitt. email@example.com
I am hooked on Clutter! I have been with you since the first Clutter and I love them all. I play Clutter for about an hour a day.
I have always wanted to email you a big thank you for these wonderful games, but did not know you had a website. Found this in Killer Clutter…
I love your storylines! I love all the clutter variations even though some are really tough. Please stay the course and keep the stories coming…one of the draws of the game for me.
Thank you from the bottom of my heart for all the hours of pleasant gaming I have enjoyed with clutter….the music is great too.
Hi Joe (wavies)
I am one of your steady customers, and I’m getting very, very worried. I read that you re-scheduled #12 for mid-August, and now we are looking at October next week.
Normally I wouldn’t think a thing, but with all the yuckies circulating out there, it’s time to ask – are you okay? If not, is there anything I can virtually do to help?
Clutter 12 has been out for a bit.
Check out the main page at…
I absolutely love the clutter games! Most other games I get I play once or twice and that’s it. The clutter games I play over and over again. I always have at least one loaded in. Thank you so much for making them. I sure hope you plan to make more of them.
I’m replaying my Clutter Games and I really like the soundtrack for Where’s the Void? Who plays the piano and how can I get the soundtrack?
They come from a few different CD’s that I got from Partner’s in Rhyme.
Some from a classical CD, and another from New-Age….and they aren’t really
sold for personal use. (They are a little expensive….and are priced so that
I’m allowed to put them in my game).
Joe’s Ultimate Quest is the best; it is made for making the player relax and enjoy every detail by allowing him/her to play again, stop, skip, pause etc. It’s great to rush and compete against time, but I think it is quite awesome to have options. Thank you!!!!