ProfilePicJoe

JOSEPH CASSAVAUGH

Winder GA, 30680
JoeCassavaugh@aol.com

 QUALIFICATIONS

Twenty-eight years experience in all facets of software engineering with an emphasis on resolving complex reliability issues in a multi-user real-time environment.  Excellent debugging skills. 

Exceptional language independent skills with strong algorithmic abilities.  Solved difficult problems using high, medium and low-level languages. Fluent in both UNIX and PC development environments.

Data conversion expert with proven ability to adapt quickly to new languages and systems.

Strong background in project development including:  analysis, specification, documentation, design, programming, testing, training and troubleshooting.

EDUCATION

      B.S. – Mathematics, Rensselaer Polytechnic Institute (1979)

TECHNICAL SUMMARY

Languages:     C++, SDL, C, WINDOWS SDK, DIRECT-X, JAVA, AWK, KORN  SHELL,  MASM, TAL, COBOL,
NEAT/3, BASIC, FORTRAN.

Databases:      SYBASE, NONSTOP SQL, UNIFY/2000 – RHLI – SQL, CLARION, C-TREE.

PC Tools:         VISUAL C/C++, WIN XP, MKS-TOOLKIT, BORLAND C/C++, PHARLAP 386, AWKCC.

EXPERIENCE AND RESULTS

Self-Employed Consultant and Creator of PuzzlesByJoewww.PuzzlesByJoe.com, Binghamton, New York (2000-2004)

Created nine non-violent logic and puzzle games for Windows using Visual-C++ and Direct-X.  Everything on www.PuzzlesByJoe.com was designed/coded/created by me with the exception of  some artwork and background music.  All products are available for download as shareware with a trial period of at least an hour.  Recon is my earliest and most complex game.  GemShot is my most recent and most visually compelling game.

Created Task Master which is jointly owned by myself and a local business.  Task Master is an integrated task management tool that allows multiple users to all work on the same task/project list at the exact same time. 

Principal Engineer  – America Online (1998-2000) – WorldPlay Entertainment, Burlingame, Calilfornia (1995-1998)

Sole ownership of 3rd-party SDK and testing environment (written primarily in Visual-C++ with some MASM).
Enhanced Siera’s “Jack Nicholson’s Golf” to allow multi-player over the Internet.
Heavily involved in development of GILS (Game Install and Launch System) tool for AOL’s game channel.
Responsible for wrapping and releasing in-house libraries to 3rd-party developers.
Responsible for enhancing testing environment to keep it in-line with ‘real’ code.       
Responsible for all endian conversion routines that run on the client side.
Responsible for teaching SDK classes.
Enhanced testing environment to support multiple terminals connected over a LAN using TCP-IP.     
Created simplified way of switching between local and network testing.
Created automatic endian converter to help in integration of new libraries.

Software Engineer – Interactive Network, San Jose, California (1993-1995)

Created “IN-Cryptions”, “I Know, I Know”, “Math Wheels”, and “IN The Crib”.

Fully automated the porting of game code between GAS (test) and production. In my first two months at Interactive, I replaced the manual porting procedures (a 2-4 hour per game process) with a completely automated one-button procedure (that takes 20 seconds).  This allowed us to go to a completely single source development environment.

Created pre-compiler to add limited data typing to GAS-code.  In addition pre-compiler supports limited label-saving conventions used with ‘IF’ and ‘WHILE’ statements.  This solved the multiple assembler source problem that required large programs to be broken up into small chunks in order for the macro-assembler to handle it.

Created standard commercial format to be used with all of my off-line games.

Significantly enhanced “Maze Runner” and two existing trivia games.

Software Engineering Consultant – KUB Systems Inc., IGC, and Digicom, California (1993)

(KUB Systems Inc.)  In a six week period, I ported 30,000+ lines of a Borland C++ Broadcast Automation application to MetaWare High-C++.  Using PharLap’s DOS Extender which allows Protected Mode portions of the application to communicate with Real Mode portions.  The application communicates with a Mac and a special Digital Video board (through direct access of low memory reads and writes).  The single source port allows dual compilation by the Borland and High-C compilers including extensive use of the Rogue Wave 5.1 libraries (with Template instantiation).

(IGC)  Reversed engineered Windows to run as a DPMI client under IGS’s operating system VM-386.  Using IGC’s assembler level debugger and the “Undocumented DOS” book, I was able to get the Windows kernel to make a DPMI call while under VM-386.

(Digicom)  Completed a Stereo Rack system prototype to go with an audio-visual card to run in the Windows environment.  Had never programmed in Windows before but I got the prototype up and running during my initial four-day stretch.

Software Engineer – Tandem Computers Incorporated, Cupertino, California  (1990 – 1992)

Constructed a low-cost Unix workstation integrated with multiple Tandem hosts. Responsible for several successful quality IPMs for the Transaction Monitoring Facility.Responsible for designing new testware, as well as TPR verification and Softdoc Review.

Senior Programmer Analyst – Triad Systems, Livermore, California (1984 – 1990)

Designed and  implemented –

Auto-generation of 120 programs to port COBOL files from a TI to a UNIX platform.
Q/A database interface verification tool for comparison of multiple file systems.
Report Queue Management system with support for Data Communication and Spooling.
Automated file rebuild system saving over $100,000 during the first two years.
System wide changes to increase the terminal capacity by 40%.
Bisynchronous Communication Test Utility for Field Service Personnel.
Automated customer conversion for 4 software release levels.  Estimated savings of 15,000 man hours per release.
Space saving methodologies which reduced disk usage by 20%, permitting release of several software levels.

Programmer Analyst – Shoney’s South Incorporated, Memphis, Tennessee (1983 – 1984)

Created an on-line tax credit tracking system saving $250,000 the first year.
Cut run times of several existing programs (Payroll Batch System) by as much as 80%.

Programmer Analyst – Victory Markets, Norwich, New York (1982 – 1983)

Teacher (Evening Classes) – Ridley Lowel, Binghamton, New York (1982-1983)

Programmer – Albany Savings Bank, Albany, New York (1981 – 1982)

30 Comments

  1. Roberta Mills says:

    I am a dedicated fan and have bought and played all the clutter games throughout the years. I like the older versions with real objects better than the later ones, but always enjoy the new games and the variety they bring. I decided to write a comment when I saw that the latest clutter magazine was close to the last one and there may be only one more new clutter. I would ask you to include another segment of my favorite games. It is in Clutter 10 and is called Original Clutter. There are 10 sections there, but I play the ones with objects in them and not the ones with pictures inside frames. I keep these one the desktop and play them every day. I would really love to see a new set of them. I love the way they start out with only a few objects to match and then increase to the 400 number which are very hard levels. Please consider doing another set of these before you retire. They are my main games.

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