My Favorite Game-Dev Talks
How To Succeed At Anything -
If Oprah, Deepak and Tony were Game Devs.
KSU - 9/26/2019
Without a doubt, this is my best video ever.
Given at KSU in front of 80-100 Game-Dev Students.
Camera work improves a few minutes into it
by switching to the other display.
If Oprah, Deepak and Tony were Game Devs.
KSU - 9/26/2019
Without a doubt, this is my best video ever.
Given at KSU in front of 80-100 Game-Dev Students.
Camera work improves a few minutes into it
by switching to the other display.
If I Could Turn Back Time
A Game Developer's Ultimate Quest
CIMFest - 7/17/2018
A close second for GOAT.
This answers the question of what I would do
if I had to start over again from scratch.
A Game Developer's Ultimate Quest
CIMFest - 7/17/2018
A close second for GOAT.
This answers the question of what I would do
if I had to start over again from scratch.
Hey Dad, I Want to Create Games for a Living:
Reliable Game-Deving in a Chaotic Industry
CimFest 2024 - 5/9/2024
Horrible Audio - but still a pretty good talk
My most recent talk from CimFest 2024.
I was actually the Keynote Speaker,
which was a very nice honor.
Reliable Game-Deving in a Chaotic Industry
CimFest 2024 - 5/9/2024
Horrible Audio - but still a pretty good talk
My most recent talk from CimFest 2024.
I was actually the Keynote Speaker,
which was a very nice honor.
Outing the Grind
Finding the Fun in Game Design, Clutter, and Life!!!
CIMFest - 6/17/2023
A close third for GOAT.
The sound and video are lousy at first, but get a
little better quickly. You'll want to turn up the sound.
Finding the Fun in Game Design, Clutter, and Life!!!
CIMFest - 6/17/2023
A close third for GOAT.
The sound and video are lousy at first, but get a
little better quickly. You'll want to turn up the sound.
Puzzles By Joe
The Knob Theory of Puzzle Variations
CIMFest - 7/19/2017
Each year CIMFest let me pick my own topic
and then allocate an hour to talk about whatever I picked.
I really enjoyed this one as it weaved my love for
Rubik's Cube-like puzzles throughout the entire talk.
The Knob Theory of Puzzle Variations
CIMFest - 7/19/2017
Each year CIMFest let me pick my own topic
and then allocate an hour to talk about whatever I picked.
I really enjoyed this one as it weaved my love for
Rubik's Cube-like puzzles throughout the entire talk.
Game Dev Interviews
Puzzles By Joe
AMA Interview with GameDevHQ
Jonathan Wienberger
12/27/2017
Jonathan does a phenomenal job educating new Game-Devs.
His program teaches them Unity, and he has an
excellent track record for getting students that have
gone through his courses, jobs in the industry.
AMA Interview with GameDevHQ
Jonathan Wienberger
12/27/2017
Jonathan does a phenomenal job educating new Game-Devs.
His program teaches them Unity, and he has an
excellent track record for getting students that have
gone through his courses, jobs in the industry.
Puzzles By Joe
Follow-Up Interview with GameDevHQ
Jonathan Wienberger
4/1/2022
Jonathan does a phenomenal job educating new Game-Devs.
His program teaches them Unity, and he has an
excellent track record for getting students that have
gone through his courses, jobs in the industry.
Follow-Up Interview with GameDevHQ
Jonathan Wienberger
4/1/2022
Jonathan does a phenomenal job educating new Game-Devs.
His program teaches them Unity, and he has an
excellent track record for getting students that have
gone through his courses, jobs in the industry.
The Rants in Joe's Favorites Order
Whose Rant Is It Anyway?
SIEGE - 10/8/2018
Has to be seen to be believed.
This is the 4th Rants and I took the advice of
Mr. Wes Wilson and tried to
"Put On A Show!!!"
Restricted due to an
overabundance of profanity!!!
SIEGE - 10/8/2018
Has to be seen to be believed.
This is the 4th Rants and I took the advice of
Mr. Wes Wilson and tried to
"Put On A Show!!!"
Restricted due to an
overabundance of profanity!!!
Indie Rants Part Duh!!!
Game Studios Vs. Indies
SIEGE - 10/8/2016
Much better than the first Indie Rants
and lots of valuable information doled out
by the industry veterans.
Not just funny, but useful.
Restricted due to an
overabundance of profanity!!!
Game Studios Vs. Indies
SIEGE - 10/8/2016
Much better than the first Indie Rants
and lots of valuable information doled out
by the industry veterans.
Not just funny, but useful.
Restricted due to an
overabundance of profanity!!!
Zoom Rants 2020!!!
With Extra-Covid-Kindness!!!
SIEGE - 11/14/2020
Best of the Zoom Rants
2020, Covid still here, but
that wasn't going to stop us.
Restricted due to an
overabundance of profanity!!!
With Extra-Covid-Kindness!!!
SIEGE - 11/14/2020
Best of the Zoom Rants
2020, Covid still here, but
that wasn't going to stop us.
Restricted due to an
overabundance of profanity!!!
Indie Rants III!!!
SIEGE - 10/31/2017
Much better than the first Indie Rants
and lots of valuable information doled out
by the mostly indie veterans.
Not just funny, but useful.
Restricted due to an
overabundance of profanity!!!
SIEGE - 10/31/2017
Much better than the first Indie Rants
and lots of valuable information doled out
by the mostly indie veterans.
Not just funny, but useful.
Restricted due to an
overabundance of profanity!!!
Motivational Rants!!!
CIMFest - 7/14/2020
CIMFest + Rants + Zoom
Good or Bad -- You Be the Judge!!!
Not Restricted but Rated PG-13!!!
CIMFest - 7/14/2020
CIMFest + Rants + Zoom
Good or Bad -- You Be the Judge!!!
Not Restricted but Rated PG-13!!!
Hangover Cure: Indie Rants!!!
SIEGE 2015
11/12/2015
The Very First Indie Rants!!!
A Mixed-Bag of Fun & Information.
Not Restricted but Rated PG-13!!!
SIEGE 2015
11/12/2015
The Very First Indie Rants!!!
A Mixed-Bag of Fun & Information.
Not Restricted but Rated PG-13!!!
Lesser Talks, Interviews and Rants
Hindsight's Greatest Hits:
A Game Dev Looks Back
SEIGE - 10/9/2022
This was my most recent SEIGE talk (2022).
Not a great talk, but has some nice bits
collected from other talks over the years.
A Game Dev Looks Back
SEIGE - 10/9/2022
This was my most recent SEIGE talk (2022).
Not a great talk, but has some nice bits
collected from other talks over the years.
Game Dev. Secrets of
Massively Good Level Design
for the Clutter Games
CIMFEst - 6/1/2022
This was my most recent CIMFest talk.
Not a great talk, but has some nice tidbits
on how to constantly refactor your own techniques.
Massively Good Level Design
for the Clutter Games
CIMFEst - 6/1/2022
This was my most recent CIMFest talk.
Not a great talk, but has some nice tidbits
on how to constantly refactor your own techniques.
Unfortunately, This Video is only avaialbe on Facebook.
How to Become a Solo Indie Developer
Blue Scorpion Management Interview
5/17/2020
Nice Interview with Kimberly Starks
of Blue Scorpion Management.
How to Become a Solo Indie Developer
Blue Scorpion Management Interview
5/17/2020
Nice Interview with Kimberly Starks
of Blue Scorpion Management.
Secrets of a Moderate Success:
An Indie's Tale of the Long Tail!!!
Casual Connect - 8/27/2013
My very first industry Talk at
Casual Connect in San Francisco 2013.
I was also part of their Indie Showcase
with Clutter III: Who is the Void?
An Indie's Tale of the Long Tail!!!
Casual Connect - 8/27/2013
My very first industry Talk at
Casual Connect in San Francisco 2013.
I was also part of their Indie Showcase
with Clutter III: Who is the Void?
Building a Thriving Franchise Model
In a Shrinking PC Games Market
The Business of Indie Games
12/10/2019
Interview format with Simon Bailey
of The Business of Indie Game.
In a Shrinking PC Games Market
The Business of Indie Games
12/10/2019
Interview format with Simon Bailey
of The Business of Indie Game.
If I Could Turn Back Time
The Panel Version I Moderated
SIEGE - 11/19/2018
A Panel I suggested and Moderated
as a Follow-up to the talk
I gave at CIMFest that year.
The Panel Version I Moderated
SIEGE - 11/19/2018
A Panel I suggested and Moderated
as a Follow-up to the talk
I gave at CIMFest that year.
Narative Design for Puzzle Games:
The Stories of Clutter
CIMFest 2022
6/27/2022
Compainion talk to my "Knob Theory"
that outlines all the Stories I've done
in Clutter games over the years and how
Strange and Meta they've become.
Takeaway, is to always try to
push the boundaries of conventional wisdom.
The Stories of Clutter
CIMFest 2022
6/27/2022
Compainion talk to my "Knob Theory"
that outlines all the Stories I've done
in Clutter games over the years and how
Strange and Meta they've become.
Takeaway, is to always try to
push the boundaries of conventional wisdom.