Love My Customers

First, I wasn’t sure what to title this. I just hit 50 sales and I wanted to take a moment just to tell my customers how happy it makes me to know that some people really enjoy the Clutter games.

Read more »

Clutter, Games, Life

10 Reasons I Still Love What I Do (not just progamming):

This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love Programming (since then)”, but it’s a little more than programming so I’m doing the #1 writer’s cop-out and making a Top-10 list instead.

Read more »

Games, Life, Programming

Clutter III – Updates and Questions Asked

First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no big surprises there so I believe I’m on track for wrapping up Clutter III over the next 3-4 weeks. But, even if I was done today…it would take a month or even 2 for Big Fish to get it on it’s site.

Read more »

Clutter, Games, Life, Programming

The Modern Age

As the powers-that-be continue to disappoint, I’m forced to reflect on the upside of living in 2013 and the many ways that the wonders of modern technology continue to improve my life.

Read more »

Games, Life, Programming

Review of “Designing Games” by Tynan Sylvester

I only have one complaint about this book…it ended. I wanted the author, Tynan Sylvester to go on for at least another 200 pages. Hopefully, one day, he’ll write one just talking about all the true and weird stuff that goes on in the games industry.

Read more »

Games, Life, Programming

Awesome: My First Tip

Puzzles By Joe has existed since 2000. For my first 3.5 years, I made games mostly for myself that were both abstract and difficult. I made about $300 from about 6 different games by selling them directly through my website. Those games only ran in Windows and they were pure “puzzles”, no time was invested trying to make them “fun”.

Read more »

Clutter, Games, Life

Busy Times and Tidbits

I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can release it to my Beta testers and see what they think of Clutter III: Who is the Void?

Read more »

Clutter, Games, Life, Programming

Casual Connect 2013

It’s 5 and 1/2 weeks away but I’m getting excited about speaking at the Casual Connect in San Francisco at the end of July. I’ve never spoken at a conference and the Casual Connect is much smaller than the GDC, but I’ve already done a practice version of the talk at a local GGDA meet-up at DeVry university. There were over 50 people there and it seemed to go over well.

Read more »

Clutter, Games, Life, Programming

Will Mobile Games Kill The PC Casual Download Market?

Gamers, Hardcore, Casual, Social, Mobile, etc…

Read more »

Games, Life, Programming

The GDC 2013

I’ve been back for over a week now, and once again I really suck at timely blogging.

Read more »

Games