<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Puzzles By Joe</title>
	<atom:link href="http://puzzlesbyjoe.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://puzzlesbyjoe.com</link>
	<description></description>
	<lastBuildDate>Fri, 11 May 2012 14:10:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Getting your idea in games developed.</title>
		<link>http://puzzlesbyjoe.com/games/getting-your-idea-in-games-developed/</link>
		<comments>http://puzzlesbyjoe.com/games/getting-your-idea-in-games-developed/#comments</comments>
		<pubDate>Fri, 11 May 2012 14:10:39 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=391</guid>
		<description><![CDATA[In one of the many forums I keep up with someone asked the following: If you have a video game idea and wish for it to be developed, [..]]]></description>
			<content:encoded><![CDATA[<p>In one of the many forums I keep up with someone asked the following:</p>
<h3>If you have a video game idea and wish for it to be developed, what are the best routes to take?</h3>
<p>One of the best responses pointed out this article:</p>
<p><strong>Check out Robert Madsen&#8217;s Feb.2012 article &#8220;So You Want to Make a Game&#8221; (pg. 46) in WGE:Mag: <a href="http://www.linkedin.com/redirect?url=http%3A%2F%2Ftinyurl%2Ecom%2F7rqkdp6&amp;urlhash=fd5z&amp;_t=tracking_disc" rel="nofollow" target="blank">http://tinyurl.com/7rqkdp6</a> </strong><br />
<strong> He does a good job of demystifying the process.</strong></p>
<p>Other response ranged from funding ideas, to finding people like yourself and get them passionate about the idea, build a prototype or make something to help demo the idea, learn programming yourself (or at least scripting), etc&#8230;</p>
<p>I agreed with most all of the suggestions, but then I thought of one that is easy to overlook, so I wrote the following. (included here in it&#8217;s entirety).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Lot&#8217;s and lots of good ideas here. I&#8217;d like to add one non-obvious suggestion.</p>
<p>Read, read, read! In the last month&#8230;I&#8217;ve read through &#8220;Gamers at Work&#8221;, &#8220;Coders at Work&#8221; and &#8220;Founders at Work&#8221; and I&#8217;m now reading &#8220;Venture Capitalists at Work&#8221;. Each book is just a collection of interviews with people that have done great things in the Tech. Industry (and Gamers at Work is exactly what you think it is). I was just a business programmer until I read &#8220;Software Engineering in C&#8221;&#8230;then I became a Software Engineer. After I read some Drucker&#8230;I realized I was also a &#8220;Knowledge Worker&#8221; (which is someone who knows how to do his own job&#8230;better than the bosses know&#8230;and if you can convince your boss&#8230;that that is true, and that&#8217;s why your opinion should be listened to&#8230;then it makes your job that much easier and fun). Along with Reading&#8230;.there is Thinking, Searching (for Ideas), Choosing (the idea that gives you the most passion), and be Honest (about your strengths and weaknesses) and then Act on it. In 1989, I was a Cobol programmer and I decided to learn C (and create a shareware game in my spare time because that was the best way to learn C) because C was the wave of the future. That shareware game made me less than $200 dollars (and took up my spare time for about 2 years)&#8230;but having a completed game to show people&#8230;led to 3 job offers&#8230;one at an entertainment/game company&#8230;.which started me on the path to where I am now.</p>
<p>I just released the sequel to my entry in the Casual Download space. My first game Clutter, did well enough to warrant the sequel. The sequel took 6 man-months of my time (I keep a day job 3-days a week&#8230;programming (game-related) mainly for health care..and I find the job interesting and it gives me a safety net)&#8230;.and since it was done in half the time as the original&#8230;it will be well worth it (if it does as well&#8230;and there&#8217;s very little reason to suspect that it won&#8217;t do as well).</p>
<p>I constantly think about switching from the PC Casual Download space to either Mobile or Social (or both)&#8230;but in my current distribution model&#8230;I know I can get at least 200,000 eyeballs (downloads) and if I can get the same 6.5% or better conversion rate&#8230;it will be worth it. For me, it&#8217;s too much of a marketing problem to try to get noticed (as an indie&#8230;with no marketing dollars (nor real expertise in that area)) in the Mobile/Social space (although the potential upside is HUGE&#8230;if you can get noticed&#8230;and you can do smaller games in that space).</p>
<p>But&#8230;I&#8217;ve been successful enough in the PC Casual Download space&#8230;to possibly interest both investors and/or collaborators&#8230;so I can shoot for even a bigger project, with more potential upside.</p>
<p>But&#8230;I still READ&#8230;and if you made it this far&#8230;that was my point. If I read 30 pages in a book&#8230;but get even one true nugget of wisdom that I didn&#8217;t have before&#8230;then it was worth it.</p>
<p>I have a book arriving from Amazon today &#8211; &#8220;Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It&#8221; &#8211; that I can&#8217;t wait to read.</p>
<p>Yes, I&#8217;m already in the games industry&#8230;and most of it will be &#8220;common sense&#8221; that I know at this point&#8230;but I still expect to find nuggets of wisdom and new ways to think about things.</p>
<p>Read, Think, Search, Choose, Be Honest (accessing what you can and can&#8217;t do)&#8230;and then Act&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/games/getting-your-idea-in-games-developed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>To blog, or not to blog, that is the question:</title>
		<link>http://puzzlesbyjoe.com/life/to-blog-or-not-to-blog-that-is-the-question/</link>
		<comments>http://puzzlesbyjoe.com/life/to-blog-or-not-to-blog-that-is-the-question/#comments</comments>
		<pubDate>Thu, 10 May 2012 15:04:24 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=386</guid>
		<description><![CDATA[To blog, or not to blog, that is the question: Whether &#8217;tis nobler in the mind to spout off about the slings and arrows of outrageous fortunes, or [..]]]></description>
			<content:encoded><![CDATA[<p>To blog, or not to blog, that is the question:<br />
Whether &#8217;tis nobler in the mind to spout off about<br />
the slings and arrows of outrageous fortunes,<br />
or to take fingers pressed upon a sea of keys,<br />
and by pontificating release them: into the void,<br />
the big sleep of the internet, and by doing so,<br />
to meme them. Not to mean them, mind you, but to<br />
meme them, to inspire in others to be as a tree<br />
in a forest, falling, when no one is present to<br />
have their anvil and stirrups affected by it.<br />
&#8216;Tis a consummation, devoutly to be wished.<br />
To type, perchance to spell correctly;<br />
ay, there&#8217;s the rub, what good be the checker<br />
of spells if our grammar is in the kitchen<br />
baking cookies. But I digress. If I attempt<br />
to use this moral coil as a pulpit of ideas,<br />
who will sit in the proverbial pews without<br />
holding their noses, due to the fog-like<br />
stench of my mixed metaphor ramblings.<br />
To read something like; &#8220;The undiscovered country,<br />
from whose bourn no traveler returns, puzzles the will,<br />
and makes us rather bear those ills we have,<br />
than fly to others that we know not of.&#8221; and<br />
realize how badly we paint our own thoughts.<br />
Yet still I remain a coward and a cheat; with one<br />
cheesy wafer-thin idea, I&#8217;ve managed to fill<br />
this empty page with no substance nor action<br />
to speak of. Be all my sins remembered.</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/life/to-blog-or-not-to-blog-that-is-the-question/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Clutter in Spain and/orGenius in France</title>
		<link>http://puzzlesbyjoe.com/games/clutter-in-spain-andorgenius-in-france/</link>
		<comments>http://puzzlesbyjoe.com/games/clutter-in-spain-andorgenius-in-france/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 12:12:27 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Clutter]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=344</guid>
		<description><![CDATA[Spanish, German, French and Dutch. It was an exciting journey but I believe that all the localizations have been QA&#8217;d and are ready to go live on the [..]]]></description>
			<content:encoded><![CDATA[<p>Spanish, German, French and Dutch.</p>
<p>It was an exciting journey but I believe that all the localizations have been QA&#8217;d and are ready to go live on the Big Fish Games foreign sites.</p>
<p>It&#8217;s live in Spain (<a href="http://www.BigFishGames.es">www.BigFishGames.es</a>) and the others should soon follow in Germany (<a href="http://www.BigFishGames.de">www.BigFishGames.de</a>), France (<a href="http://www.BigFishGames.fr">www.BigFishGames.fr</a>) and last but not least the Netherlands (<a href="http://www.BigFishGames.nl">www.BigFishGames.nl</a>).</p>
<p>There weren&#8217;t that many translation issues but occasionally I needed to tweak the translations and I usually didn&#8217;t do it correctly. Google Translate is awesome but is no substitute for a bi-lingual person. For instance, &#8220;Matches&#8221; can mean &#8220;Matching two objects&#8221; (the Clutter way)&#8230;.or it can mean something that lights a cigarette. Two very different words in other languages. ( Fósforo vs. Pares &#8211; Guess which is which.)</p>
<p>That was Spanish, in German I learned that you can translate Score into &#8220;Note&#8221; or &#8220;Punktestand&#8221;. Here&#8217;s a clue, one means &#8220;standings&#8221; and one means a &#8220;musical score&#8221;. Also, apparently when you abbreviate a word it can change from the masculine form to the feminine form under the covers. (I think that&#8217;s what happened).</p>
<p>The Dutch folks handling the localization were the only group that wanted me to change the name of the game to Rommel. Just wasn&#8217;t going to happen.</p>
<p>All in all I made 3 rounds of changes for German and French, while only 2 rounds of changes for the Dutch and Spanish versions.</p>
<p>Since I believe that very few players actually read the story and self-help-isms in the game, then I&#8217;m not too worried about other translation issues.</p>
<p>Curiously though, the Dutch translation changed my Mayflower fun fact to something about the Titanic. I laughed until I cried on that one. It was in the Plymouth Mass. part of the game with a picture of the Mayflower II showing. I was so drained at that point (and because I thought it was funny) that I let the translation stand.</p>
<p>I don&#8217;t know if they have forums for the game like they do in English (I&#8217;ll know tomorrow, I think they do), but I&#8217;m looking forward to dropping the comments into Google Translate to see what they say. I&#8217;m hoping that I&#8217;ll be like Jerry  Lewis (in France), David Hasselhoff (in Germany), or The Monkees (in Japan). They were all hugely popular (arguably even more so than in America) in the specific niche foreign market.</p>
<p>I can still hope and dream can&#8217;t I? Was Weird Al Yankovic a Genius in France or did he just write a song about it. Billy Joe Bob Jack says&#8230;Check &#8216;er Out.</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/games/clutter-in-spain-andorgenius-in-france/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Bet: 180 in Two Years.</title>
		<link>http://puzzlesbyjoe.com/life/the-bet-180-in-two-years/</link>
		<comments>http://puzzlesbyjoe.com/life/the-bet-180-in-two-years/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 21:02:01 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=338</guid>
		<description><![CDATA[On July 26th, my son made a bet with me to encourage me to get down to a much more healthy weight of 180. I took the bet. [..]]]></description>
			<content:encoded><![CDATA[<p>On July 26th, my son made a bet with me to encourage me to get down to a much more healthy weight of 180. I took the bet. Occasionally, I&#8217;ll be talking about weight issues here.</p>
<p>For starters, the details of the bet are as follows.</p>
<p>I have two years to reach 180. For every day before two years that I reach 180 and maintain (going no hire than 182)&#8230;my son will pay me $1. If I am over 180 in two years, I owe him 10 dollars for every lb. I&#8217;m over.  The bet started on July 26th.</p>
<p>The lowest I&#8217;ve been since 1997 was around 200 lbs. I&#8217;ve been up as high as 245 and recently hit 210 this past June. (That was 35 lbs in a year). I plan to get a good start and be back to 210 by the end of August. That will leave me 30 lbs. to lose to &#8220;win the bet&#8221;.</p>
<p>I had slid back to 215 just after June&#8230;and then was &#8220;bad&#8221; before my Jamaica trip and rose to 222. Jamaica wasn&#8217;t as bad as I thought it would be&#8230;hitting only 228 on my return. I am now at 226&#8230;so it&#8217;s just 46 lbs left to go.</p>
<p>The main thing I have to do is go back to the Weight Watchers formula as well as write down everything that I eat. The Weight Watchers formula (old one) is simple.</p>
<p>(C/50) + (F/12) – (R/5).  C is calories, F is grams of fat, and R is grams of fiber.</p>
<p>I&#8217;m allowed 32 points a day (until I hit 200&#8230;then I might cut that back a little).</p>
<p>For me, this usually means&#8230;.A Bagel for Breakfast, A small sandwich for lunch&#8230;and a very good dinner (without really pigging out on steak or other high fatty foods).</p>
<p>I&#8217;ve tried other methods, but the Weight Watcher points works well&#8230;mainly as a way to focus on what I should be doing. Chips, French Fries and Popcorn at the Movies are really the only sacrifices I&#8217;ll be making. Everything else is manageable.</p>
<p>For snacks it will be mainly fruit-cups. They do the job. Not too bad for me points wise and they do satisfy my late in the evenings cravings.</p>
<p>I&#8217;ll report back here at least once a week. Wish me luck.</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/life/the-bet-180-in-two-years/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The Perfect is the Enemyof the Good (enough).</title>
		<link>http://puzzlesbyjoe.com/games/the-perfect-is-the-enemyof-the-good-enough/</link>
		<comments>http://puzzlesbyjoe.com/games/the-perfect-is-the-enemyof-the-good-enough/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 13:22:16 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Clutter]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=321</guid>
		<description><![CDATA[That&#8217;s a quote from Voltaire, and I&#8217;m just going to ramble on the pros and cons of that statement in regards to programming and games. First and foremost, [..]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s a quote from Voltaire, and I&#8217;m just going to ramble on the pros and cons of that statement in regards to programming and games.</p>
<p>First and foremost, the statement is absolutely true in the sense of the usual interpretation that &#8220;Good&#8221; means &#8220;Good Enough&#8221;. When completing something; if &#8220;Good Enough&#8221; is the goal, then Perfect/Excellence/High Art/Awesomeness will not be close at hand. Also, the converse is true. When we strive for perfection, good enough will not be our stopping point.</p>
<p>I would love to write perfect code and find the perfect artist to help me create my perfect vision of what a Casual Download game could be. I would love to clone myself, so that the other copy of myself could spend a couple of years creating the perfect programming language, just for me, that would help me create that perfect game. I&#8217;d love to clone another copy of myself just to spend years to become the perfect technical artist that can do more than just Bevel a box and call it an interface. Ok, so now I need a third clone so that I could do professional recording of my own music in all my games. And, while I&#8217;m at it, I need a fourth clone (and please don&#8217;t tell him that he&#8217;s just my minion clone) to do all the little tasks that are really kind of annoying, but still need to be done right. Oh, and maybe one more clone that does all this blogging as well as story design and final text.</p>
<p>&#8220;Perception is everything, reality is incidental&#8221;<br />
&#8220;The interface is everything, the implementation is irrelevant&#8221;<br />
&#8220;A difference that is no difference is no difference at all&#8221;</p>
<p>Those are three of my favorite quotes from a friend of mine, Malcolm Michael, who I learned quite a bit about choices from while making my first shareware game called &#8220;Modern Problems&#8221;. (What a sentence that was. Where is that cloned better writer guy when you need him?)</p>
<p>A computer game is first and foremost &#8220;an interface to an activity to provide entertainment&#8221;. Some folks would be shocked to hear me say that, but for me, that&#8217;s the bottom line. Clutter is entertainment in the form of a game. It has puzzles within it, and solving puzzles is part of it but it&#8217;s mainly an activity. You can get better at the main activity and you can choose to enjoy the puzzle aspects of it (or not), but it&#8217;s mainly an activity to provide enjoyment. The main activity is matching identical objects and although it&#8217;s not truly a Hidden Object Game (HOG), it appeals to that market demographic. Because it&#8217;s trying to compete in the HOG market, Clutter has to have a Story, Music, Mini-games, and a host of other requirements. (scoring, Full Screen and Windows, Sound FXs, simple install, etc&#8230;)</p>
<p>For me, &#8220;The interface is everything&#8221; means that the &#8220;game mechanic&#8221; is what matters most. This is the one place where I do seek &#8220;perfection&#8221;. The game mechanic must be so intuitive that players doesn&#8217;t really notice it; they just play. I think the main Clutter mechanic is close to perfection although a couple of the mechanics in the mini-games could be a little better. I&#8217;m going to allow dragging/flicking in Clutter II and I&#8217;m looking forward to perfecting that mechanic as well. If it&#8217;s not close-to-perfection the game won&#8217;t work.</p>
<p>As to the other elements, I settle for &#8220;good enough&#8221; with a small caveat that makes all the difference. That caveat is that I add as many personal touches and choices in the &#8220;good enough&#8221; areas to make them distinct from other games. The music in the game was hand-picked to remind me of Oscar Peterson&#8217;s Canadiana Suite &#8211; an album I loved when I was first listening to play the piano. Leon Poncelette&#8217;s story has many, many elements that were picked from my life. Even the advice side of things comes from a lot of personal experience. I&#8217;ve always wanted to write a self-help book and that was close. The sense of humor (which a lot of people seemed to get&#8230;while a lot of other people seemed to miss entirely&#8230;.was just &#8220;Joe being Joe&#8221; as a friend of mine would say).</p>
<p>There is one other area where I settle for &#8220;good enough&#8221;&#8230;.and that&#8217;s in the variations that I offer in all of the mini-games. I try to pick and choose the best variations and I think I mostly succeed in that area. I try to have easy levels that act as tutorials without being boring and then a couple of levels to challenge anyone and then a few levels that are very, very challenging (crossing the line from activity to really hard puzzles). I offer 5 styles and 5 difficulty levels per style for all the mini-games. The hardest part is to trim the variations down to just 5 (but luckily there is always sequels and more mini-games to come).</p>
<p>And that brings me to today. I&#8217;ve decided I&#8217;m going to release Rack&#8217;Em Too as a stand alone mini-game only on Puzzles By Joe. It&#8217;s not perfect, by any means, but I want to start the feedback process. I&#8217;ve put it off long enough, and today is going to be &#8220;good enough&#8221; for at least other people to start seeing it. I think the game itself is excellent, but it may be too much a puzzle instead of an activity (although the tutorial levels (level 1) are definitely just an activity). I think it will appeal to the Sudoku crowd but I may be wrong. The interface isn&#8217;t quite perfect, and some will complain&#8230;but I&#8217;ve decided to tweak that after I get some feedback.</p>
<p>So today, Good Enough triumphs. I&#8217;m going to predict that I can release Rack&#8217;Em Too before 2 PM today. I just have to add a button, move some code to let the keyboard work when not in development mode (so that people can pick a specific puzzle number), and then fine-tune the final 25 levels. (oh, and remove an option from the options menu that&#8217;s just for testing at this point).  Should be a piece of cake.</p>
<p>Did I have a point here? Don&#8217;t know, I&#8217;m afraid to re-read this to see if it&#8217;s coherent. I told you I was going to ramble, and I just haven&#8217;t cloned the better writer guy yet. So for now, even this Blog is &#8220;good enough&#8221;.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/games/the-perfect-is-the-enemyof-the-good-enough/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Everett Kaser&#8217;sLogic and Puzzle Games</title>
		<link>http://puzzlesbyjoe.com/games/kaser/</link>
		<comments>http://puzzlesbyjoe.com/games/kaser/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 19:57:21 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=312</guid>
		<description><![CDATA[&#8220;Everett Kaser Software specializes in logic and puzzle games intended to stretch your mind, not the storage capacity of your hard disk or the speed of your CPU. [..]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Everett Kaser Software specializes in logic and puzzle games intended to stretch your mind, not the storage capacity of your hard disk or the speed of your CPU. If you like games that you can play, not just for weeks, but for years and years, and which require gray matter, not buckets of adrenaline and testosterone, you&#8217;ve found the right place.&#8221;</p>
<p>That&#8217;s from Everett&#8217;s website&#8230;<a href="http://www.kaser.com">www.kaser.com</a>.</p>
<p>Everett is the Samuel Jackson of Logic Puzzles. By that I mean: He is The Man!!!</p>
<p>Over the years, whenever I&#8217;ve thought to myself that I have some extra time, I go check out one of his new games and it usually ends up sucking down weeks and weeks of my time. So much so, that I now avoid checking out his latest games, because I&#8217;m too busy, and I&#8217;m worried I won&#8217;t be able to stop playing them. Over the years, 7 of his games (I think he has well over 30 games now) have addicted me to one degree or another. Three of them I still play on a daily basis (Honey Comb Hotel, Knarly Works and Knarly Hexes.)</p>
<p>And I play two of those games on one of their &#8220;medium&#8221; levels (meaning&#8230;not really hard&#8230;but still causing me to use some logic deductions). I know that if I go to the next level, that I risk losing days of my life trying to become proficient at it.</p>
<p>And two out of those three games, I actually strongly disliked at first because some of his games are so different that it&#8217;s not obvious why it&#8217;s going to be an interesting challenge. I&#8217;ve played well over 10,000 levels in each of the games and I am still not bored.</p>
<p>If you&#8217;ve liked Free Cell or Mind Sweeper or Sudoku or Ken-Ken or Logical Battleships or any of the Pen and Pencil logic puzzles from Games Magazine (Or Dell Magazine), you will find enough puzzle variations from Everett to keep you busy for the rest of your life.</p>
<p>He&#8217;s that good. He&#8217;s the Man.</p>
<p>My favorite is Honey Comb Hotel. It&#8217;s the only one that I play on the absolute largest scale. (The knarly puzzles still scare me too much to advance there). I turn on a couple of the auto-complete switches so it&#8217;s pretty fast-paced for me. I try to do a puzzle in under 3 minutes (with no mistakes/hints). The nice thing about a Kaser game is that it&#8217;s very easy to make the game play the way you want it to (with handicaps/hints and puzzle sizes and the auto-complete settings). So&#8230;36000 minutes = 600 hours. I have easily played over 600 hours of Honey Comb Hotel. That&#8217;s pretty good for a mere $19.95.</p>
<p>Again, He&#8217;s that good. He&#8217;s the Man.</p>
<p>Once more, I salute you Mr. Kaser. Someday when I retire, I&#8217;ll check out the rest of your games. For now, I&#8217;m too scared to lose the time. (I&#8217;m dying to try Knarly Gigs and Occam&#8217;s Quilt&#8230;.but I know I&#8217;ll never get Clutter II done if I download them).</p>
<p>(And someday after that&#8230;I want to check out KINT just to see if you&#8217;re as good a programmer as I think you are).</p>
<p>Mr. Kaser &#8211; You&#8217;re that good. Your games make me want to be better at what I do.</p>
<p>You da Man!!!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/games/kaser/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Rack&#8217;Em Too: It is what it is!!!</title>
		<link>http://puzzlesbyjoe.com/games/rackem-too-it-is-what-it-is/</link>
		<comments>http://puzzlesbyjoe.com/games/rackem-too-it-is-what-it-is/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 21:24:36 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Clutter]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=306</guid>
		<description><![CDATA[I&#8217;m getting very close to releasing my first modern day Puzzles By Joe Mini-game called Rack&#8217;Em Too. (Not to be confused with the original Rack&#8217;Em). The version I [..]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m getting very close to releasing my first modern day Puzzles By Joe Mini-game called Rack&#8217;Em Too. (Not to be confused with the original Rack&#8217;Em).</p>
<p>The version I will release will have 100 puzzles in it. 5 Styles, 5 Levels of difficulty per style and 4 unique puzzles in each. The first level of each style is quite easy but serves as a way for the player to figure out the rules of a style and get comfortable with the interface.</p>
<p>I have two purposes for releasing Rack&#8217;Em as a stand-alone game prior to it&#8217;s inclusion in Clutter II. First and foremost, I&#8217;d love to get feedback from anyone on what they think of the different styles of puzzles. Secondly, anyone who really likes them can make a small donation and I&#8217;ll open the game up for them and they can play it as much as they want. (Opening the game up will remove the 4 unique puzzles limit. This will let a person play over 30,000 unique puzzles per Style/Difficulty level).</p>
<p><a href="http://puzzlesbyjoe.com/wp-content/uploads/2011/07/RackEmTooGame.png"><img class="aligncenter size-full wp-image-308" title="RackEmTooGame" src="http://puzzlesbyjoe.com/wp-content/uploads/2011/07/RackEmTooGame.png" alt="" width="806" height="632" /></a></p>
<p>It&#8217;s almost done, just a few more tweaks before it&#8217;s ready. I&#8217;m hoping to put it on my website tomorrow night.</p>
<p>The game is a cross between my original FitTris (the Coin Puzzle from Clutter was a variations of that game) and a few ideas I had about how to make it easier (and harder) at the same time. Like FitTris (or the Coin Puzzle), the object is to lay down Tetris like pieces made up of Pool Balls into a 9&#215;9 grid, but the catch here is that some of the grid squares have a target Pool Ball already in them that must match the Pool Ball in the Tetris Piece in the same spot.</p>
<p>The puzzles aren&#8217;t for everyone but I like them.  Like most of my puzzles the difficulty ranges from exceptionally easy to mind-boggling. I&#8217;ll post some more pictures of the different styles when I release the game.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/games/rackem-too-it-is-what-it-is/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Twenty things I love about Weird Al Yankovic.</title>
		<link>http://puzzlesbyjoe.com/programming/twenty-things-i-love-about-weird-al-yankovic/</link>
		<comments>http://puzzlesbyjoe.com/programming/twenty-things-i-love-about-weird-al-yankovic/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 14:52:06 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=298</guid>
		<description><![CDATA[It&#8217;s a Weird-Al kind of day. I watched his new video a couple of days ago and I always forget how good he is. Some people gripe that [..]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a Weird-Al kind of day. I watched his new video a couple of days ago and I always forget how good he is. Some people gripe that he&#8217;s not musically original (even on songs that aren&#8217;t specific parodies of current hits), but check out <a title="Rob Paravan's Pachebell rant." href="http://www.youtube.com/watch?v=JdxkVQy7QLM">Rob Paravan&#8217;s Pachebell rant</a> and see how much original pop music isn&#8217;t that original.</p>
<p>I&#8217;ve been programming to Weird-Al for about 25 years now and even sent him my own original comedy song called &#8220;Papa&#8217;s Wisdom&#8221; once. Tried to see him in concert but he canceled his one show in Binghamton (back in 2000) (even after I bought 9 tickets for friends and a spatula for each of them). It&#8217;s difficult to explain exactly why I love the guy so much, but I&#8217;m just going to list 20 things (memories, thoughts, theories) about Mr. Yankovic that make me love the guy and his work.</p>
<ol>
<li>Do what you love and the money will follow.</li>
<li>Like the 3-stooges, it&#8217;s mostly a guy-thing but not quite as lopsided as them. (Most women just don&#8217;t like &#8220;stupid humor&#8221; as much as guys&#8230;yeah, I said it, doesn&#8217;t mean I&#8217;m sexist, if it&#8217;s true (and can be considered a compliment regardless of which side of the fence you&#8217;re on)).</li>
<li>My son doesn&#8217;t like Billy Joel and Elton John and most of the other mainstream artists I listen too, but he does enjoy Mr. Yankovic too. (often we made the 5 hour trip between N. Y. and N. H. listening to just Weird Al on the iPod.)</li>
<li>Three letters &#8211; U H F.</li>
<li>Love/Hate relationship with all things that are part of the pop-culture.</li>
<li>Every 2 years or so he produces another great &#8220;comeback&#8221; album.</li>
<li>Even the bad songs are great or so annoying that they&#8217;re good too.</li>
<li>He is so much better than he needs to be.</li>
<li>Even Ito and Amanda like him (especially the videos).</li>
<li>He gets better and better as he pushes the envelope for what a parody song can be.</li>
<li>He always creates a great idea/concept for a parody, and then it&#8217;s flawlessly executed. Some of the ideas themselves are pure genius &#8211; Bob, Albuquerque, Yoda, The Saga Begins, Leper Colony, The Brady Bunch&#8230;the list goes on and on. If I wrote this tomorrow, I&#8217;d list a different 5 or 6 songs.</li>
<li>His enthusiasm.</li>
<li>His niceness. His songs are never mean.</li>
<li>His social satire is always right on.</li>
<li>He keeps growing as an artist (yes, I&#8217;m serious). He&#8217;s technically much better than he was years ago.</li>
<li>I actually like his vocal tone.</li>
<li>The videos.</li>
<li>Everytime I listen to him, I&#8217;m surprised but how much I&#8217;ve forgotten and how many songs of his I just love hearing again.</li>
<li>Even the polka-medley&#8217;s are interesting. (I used to hate them but they&#8217;ve grown on me over time).</li>
<li>He gets permission to record/release parodies from the original artist. (And if they object, he only does the songs in concert, but not on recordings or DVD&#8217;s).</li>
</ol>
<p>And 21&#8230;He just makes me smile. Right now I&#8217;m listening to &#8220;Can&#8217;t Watch This&#8221; all about bad TV sung to MC Hammer&#8217;s Can&#8217;t Touch This. Not a bad line in the song.</p>
<p>And 22&#8230;He&#8217;s the Man (especially with his Accordion). In 2002, when his concert was canceled, I modified the ending to a joke-song I wrote back in 1984-85.</p>
<p><a href="http://puzzlesbyjoe.com/wp-content/uploads/2011/06/PWisdom.mp3" target="_blank">Click to hear Papa&#8217;s Wisdom &#8211; By Joe Cassavaugh</a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/programming/twenty-things-i-love-about-weird-al-yankovic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://puzzlesbyjoe.com/wp-content/uploads/2011/06/PWisdom.mp3" length="3455520" type="audio/mpeg" />
		</item>
		<item>
		<title>Button, Button, who&#8217;s got the Button</title>
		<link>http://puzzlesbyjoe.com/programming/button-button-whos-got-the-button/</link>
		<comments>http://puzzlesbyjoe.com/programming/button-button-whos-got-the-button/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 12:08:42 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=293</guid>
		<description><![CDATA[One of the reasons I love programming is that it&#8217;s the ultimate Lego set with infinite pieces and the tools used to build things just get better and [..]]]></description>
			<content:encoded><![CDATA[<p>One of the reasons I love programming is that it&#8217;s the ultimate Lego set with infinite pieces and the tools used to build things just get better and better. The only real limit is your imagination.</p>
<p>One of the rules of programming that I try to take seriously is &#8220;Never Repeat Yourself, Never Repeat Yourself&#8221;. Although I call myself a programmer, I&#8217;m really a software engineer. I started thinking of myself as a software engineer back in the mid-80&#8242;s when I first learned C, Awk and the unix tools. I read a great book by Peter A. Darnell and Phillip E. Margolis called Software Engineering in C. This was the first time I heard a version of the NRY-NRY rule (also called DRY (Don&#8217;t Repeat Yourself) and DIE (Duplication is Evil)). They expressed the rule this way &#8211; &#8220;Needless redundancy is the hobgoblin of software engineering.&#8221;</p>
<p>Today is a fun day because I get to tackle a well defined problem with a well defined (in my mind) solution. It&#8217;s going to save me time in the long run and it&#8217;s one of those areas that I&#8217;ve been thinking about doing, but now that I&#8217;m going to translate Clutter into 4 other languages, it&#8217;s worth doing right now. Basically, I&#8217;m going to separate the text part of the button image from the button base. By doing this, I&#8217;ll just have to swap out text images for the new languages (the base 4-state button will remain the same).</p>
<p>While doing this, I will also redirect where some of the buttons live to make the translation step easier. As much as I&#8217;d love to have a minion to do this for me, by doing it myself, I don&#8217;t have to waste time explaining specifics, and it will work exactly the way I want it to.</p>
<p>Another nice thing, is that I&#8217;ll make it extensible but I won&#8217;t put in a lot of features&#8230;yet. It will be just enough to make the translation task easier, but it will lay the scaffolding for future enhancements. And that&#8217;s why it&#8217;s the ultimate Lego set.  Every block can fit into any other block (if you want it to) and if you do it right you can swap out huge areas of blocks and know that you won&#8217;t affect other blocks in other areas. I will add this new separate text button feature and all the old button styles will just keep working. And once I do this, I can choose to use this new feature as often as I want it. It will be a new tool that will let me swap out a new interface just that much quicker.</p>
<p>Anyway, it&#8217;s going to be fun&#8230;which reminds me of something I used to say to an old boss and good friend of mine: &#8220;Having fun, learning tons, still not done&#8221;.</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/programming/button-button-whos-got-the-button/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Bandage Cube</title>
		<link>http://puzzlesbyjoe.com/the-cube/the-bandage-cube/</link>
		<comments>http://puzzlesbyjoe.com/the-cube/the-bandage-cube/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 16:40:29 +0000</pubDate>
		<dc:creator>joe</dc:creator>
				<category><![CDATA[The Cube]]></category>

		<guid isPermaLink="false">http://puzzlesbyjoe.com/?p=287</guid>
		<description><![CDATA[Here is a detailed analysis, proposed conventions and solution of the Bandaged Cube. If you&#8217;re messing with the Bandaged Cube, then I assume you&#8217;re fairly competent with the [..]]]></description>
			<content:encoded><![CDATA[<p>Here is a detailed analysis, proposed conventions and solution of the Bandaged Cube.</p>
<p>If you&#8217;re messing with the Bandaged Cube, then I assume you&#8217;re fairly competent with the basic Rubik&#8217;s Cube. So, I&#8217;m going to assume that, and people can just ask questions in a comment, if my analysis and solution isn&#8217;t crystal clear.</p>
<p>Colors = Y, G, R opposite O, B, W respectively.</p>
<p>Analysis and conventions:</p>
<p>There is only one single cublet; YGB. Looking at the cube with this cubelet in the upper right front corner&#8230;gives you Yellow on Top, Green on Right, Red in Front, Blue on Left, etc&#8230;This is what I will call the Home position.</p>
<p>There are seven other movable couplets and these will be denoted by their two long edges.  GY, YR, RG (group-1),  GO, RB, YW (group-2) and finally the BW piece.</p>
<p>The WO centers are connected &#8211; leaving just the other 4 centers to turn (YRG and B). The YRG sides are rotationally symmetric. I looked for an operator that would leave the BW piece untouched. I found the following, really nice one:</p>
<p>F R U F R- F2 U-</p>
<p>Let&#8217;s call that the Move and label it M.</p>
<p>Perform M in home position and you&#8217;ll notice that RG piece stays in place.</p>
<p>I numbered the remaining 5 edges as follows (6 and 7 being the other two)</p>
<ol>
<li>RB</li>
<li>YR</li>
<li>YW</li>
<li>YG</li>
<li>GO</li>
<li>RG</li>
<li>BW</li>
</ol>
<p>I think of it as just a clock-wise numbering by looking at the single-cubelet (with Yellow on top of course).</p>
<p>This is a nice 5-cycle 1-&gt;2-&gt;5-&gt;4-&gt;3</p>
<p>Doing this 5 times, of course restores the Cube.</p>
<p>The Move (M) can be done with Yellow, Green or Red on top (keeping the single cubelet (YGR) in the upper-front-right spot).</p>
<p>I knew that the 5 cycle wasn&#8217;t going to be enough. At this point, I reasoned as follows. It&#8217;s easy to get the centers aligned. It&#8217;s easy to pop in BW (piece-7). It&#8217;s easy to get one of the (Group-1) pieces in which is then invariant under M from the right orientation (RG) (piece-6).</p>
<p>Using the 5-cycle, I can get one more in but that still left me with 11 unique positions to get to. There are 3 2-swaps and 4 3-cycles (2*4 + 3 = 11). Doing the 5-cycle from different directions only let me find one of the 11 (what I call the 23 (which swaps 2-3 and 4-5 (the 1 cube is now invariant by using M repeatedly until it&#8217;s in place). I needed one more interesting move and I found one. I call it The Big Move and I use B to note it (because it has to do with popping a piece in and out of the BW spot).</p>
<p>Here it is&#8230;The Big Move:</p>
<p>(U2 L U- F- L- U- F)(R U)(U2 L U- F- L- U- F)(U-R-)</p>
<p>1-&gt;2-&gt;5-&gt;3   and  4-&gt;6 A 4-cycle and a 2-cycle.</p>
<p>U2 L Ui Fi Li Ui F (accomplishes a lot but I think of it as getting the Yellow Red to go to the White-Blue spot (or 2-&gt;7). The (RU) then let&#8217;s you do the move again to put 7-&gt;2&#8230;and the final (U-R-) gets the cube back in it&#8217;s symmetrical form so the M operator can work.</p>
<p>With this operator (we&#8217;ll call it B) and Y, G, R for the M operator with that color on top). (Y on top is still the home orientation and the numbering). We have all we need to solve the cube from any position.</p>
<p>23  G2R-<br />
24  RGB<br />
25  YBG2Y2<br />
2  GYBY2     &#8211; 3-5-4<br />
3  GBR-Y2    &#8211; 2-5-4<br />
4  BG2Y-     &#8211; 2-5-3<br />
5  Y2BG2     + 2-3-4</p>
<p>So, that&#8217;s it.</p>
<p>Get the Centers in place. Get the BW (7) in place.<br />
Get RG (6)  in place by using M from either R and G on top.<br />
Get RB (1) by doing M with Y on top (or just Y).<br />
Then look at 2, 3, 4, 5.<br />
If one of them is in place use the corresponding formula (2, 3, 4, or 5) above.<br />
If none of them is in place&#8230;look at where the YR (2) exchanged with &#8211; either 3, 4, 5 and use that formula (23, 24, 25) from above.</p>
]]></content:encoded>
			<wfw:commentRss>http://puzzlesbyjoe.com/the-cube/the-bandage-cube/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

