Programming

October 17, 2022

Good Debugging is Like Magic

I was prompted to write this by a conversation with a friend I had about debugging in general. These are two stories from my early days as a programmer. They both illustrate the point that good debugging is like a Magic Trick. It’s really amazing until you explain how it was done. Story 1: I was working at my first programming job at a bank in Albany NY. I came in one day and the other 3 programmers were all working on trying to solve a crash from the night before. This is in the […]
March 19, 2016

Ask the Next Question…

A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all of them were interesting and worth answering in this blog (that way, they’re out in the world for posterity). My answers are just MY answers. They should not be taken as gospel, other than they are my truthful answers at this point in time. I […]
July 31, 2015

Slapping Things In

I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s not really “polishing” like most people do right before shipping, because I try to “polish” as I go. It’s actually two different things: