This is the place to come to read Joe’s Blogs. I don’t blog often but when I do…they show up here.

March 19, 2016

Ask the Next Question…

A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all […]
July 31, 2015

Slapping Things In

I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s not really “polishing” like most people do right before shipping, because I try to “polish” as I go. It’s actually two different […]
January 5, 2015

Succeeding in Games: A Blog to Myself

How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the ones I want to make)? How do I succeed as an artist/creator/designer? How do I get better at anything?
January 15, 2014

10 Reasons I Still Love What I Do (not just progamming):

This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love Programming (since then)”, but it’s a little more than programming so I’m doing the #1 writer’s cop-out and making a Top-10 list […]
October 12, 2013

Clutter III – Updates and Questions Asked

First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no […]
October 1, 2013

The Modern Age

As the powers-that-be continue to disappoint, I’m forced to reflect on the upside of living in 2013 and the many ways that the wonders of modern technology continue to improve my life.
August 5, 2013

Review of “Designing Games” by Tynan Sylvester

I only have one complaint about this book…it ended. I wanted the author, Tynan Sylvester to go on for at least another 200 pages. Hopefully, one day, he’ll write one just talking about all the true and weird stuff that goes on in the games industry.
June 29, 2013

Busy Times and Tidbits

I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can release it to my Beta testers and see what they think of Clutter III: Who is the Void?
June 21, 2013

Casual Connect 2013

It’s 5 and 1/2 weeks away but I’m getting excited about speaking at the Casual Connect in San Francisco at the end of July. I’ve never spoken at a conference and the Casual Connect is much smaller than the GDC, but I’ve already done a practice version of the talk […]
April 26, 2013

Will Mobile Games Kill The PC Casual Download Market?

Gamers, Hardcore, Casual, Social, Mobile, etc…
March 22, 2013


Yep, The Game Developers Conference is next week.
May 11, 2012

Getting your idea in games developed.

In one of the many forums I keep up with someone asked the following: If you have a video game idea and wish for it to be developed, what are the best routes to take?
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