A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all […]
I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s not really “polishing” like most people do right before shipping, because I try to “polish” as I go. It’s actually two different […]
How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the ones I want to make)? How do I succeed as an artist/creator/designer? How do I get better at anything?
This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love Programming (since then)”, but it’s a little more than programming so I’m doing the #1 writer’s cop-out and making a Top-10 list […]
First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no […]
I only have one complaint about this book…it ended. I wanted the author, Tynan Sylvester to go on for at least another 200 pages. Hopefully, one day, he’ll write one just talking about all the true and weird stuff that goes on in the games industry.
I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can release it to my Beta testers and see what they think of Clutter III: Who is the Void?
It’s 5 and 1/2 weeks away but I’m getting excited about speaking at the Casual Connect in San Francisco at the end of July. I’ve never spoken at a conference and the Casual Connect is much smaller than the GDC, but I’ve already done a practice version of the talk […]