This is the place to come to read Joe’s Blogs. I don’t blog often but when I do…they show up here.

October 10, 2016

SIEGE 2016: Serendipity In Events Gamers Envision

After SIEGE 2014, I wrote a blog entitled: SIEGE 2014: Don’t Judge This Book by It’s Cover. This is it’s sequel, and as before, I will be using mostly code names for individuals and leave it as a puzzle for those reading this to figure out (if they feel like […]
March 19, 2016

Ask the Next Question…

A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all […]
February 9, 2015

Living in A Pretentious World

pre·ten·tious      pr??ten(t)SH?s adjective     attempting to impress by affecting importance, talent, culture, etc., than is actually possessed. ———- Here’s 10 signs we’re living in a pretentious world (and if I were pretentious, I’d point out that it’s also the same 10 signs of the apocalypse as well).
January 5, 2015

Succeeding in Games: A Blog to Myself

How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the ones I want to make)? How do I succeed as an artist/creator/designer? How do I get better at anything?
October 7, 2014

SIEGE 2014: You Can’t Judge This Book By It’s Cover

SIEGE 2014: You Can’t Judge This Book By It’s Cover
January 21, 2014

Love My Customers

First, I wasn’t sure what to title this. I just hit 50 sales and I wanted to take a moment just to tell my customers how happy it makes me to know that some people really enjoy the Clutter games.
January 15, 2014

10 Reasons I Still Love What I Do (not just progamming):

This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love Programming (since then)”, but it’s a little more than programming so I’m doing the #1 writer’s cop-out and making a Top-10 list […]
October 12, 2013

Clutter III – Updates and Questions Asked

First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no […]
October 1, 2013

The Modern Age

As the powers-that-be continue to disappoint, I’m forced to reflect on the upside of living in 2013 and the many ways that the wonders of modern technology continue to improve my life.
August 5, 2013

Review of “Designing Games” by Tynan Sylvester

I only have one complaint about this book…it ended. I wanted the author, Tynan Sylvester to go on for at least another 200 pages. Hopefully, one day, he’ll write one just talking about all the true and weird stuff that goes on in the games industry.
June 30, 2013

Awesome: My First Tip

Puzzles By Joe has existed since 2000. For my first 3.5 years, I made games mostly for myself that were both abstract and difficult. I made about $300 from about 6 different games by selling them directly through my website. Those games only ran in Windows and they were pure […]
June 29, 2013

Busy Times and Tidbits

I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can release it to my Beta testers and see what they think of Clutter III: Who is the Void?
Buy Clutter Infinity!