After SIEGE 2014, I wrote a blog entitled: SIEGE 2014: Don’t Judge This Book by It’s Cover. This is it’s sequel, and as before, I will be using mostly code names for individuals and leave it as a puzzle for those reading this to figure out (if they feel like […]
A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all […]
pre·ten·tious pr??ten(t)SH?s adjective attempting to impress by affecting importance, talent, culture, etc., than is actually possessed. ———- Here’s 10 signs we’re living in a pretentious world (and if I were pretentious, I’d point out that it’s also the same 10 signs of the apocalypse as well).
How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the ones I want to make)? How do I succeed as an artist/creator/designer? How do I get better at anything?
This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love Programming (since then)”, but it’s a little more than programming so I’m doing the #1 writer’s cop-out and making a Top-10 list […]
First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no […]
I only have one complaint about this book…it ended. I wanted the author, Tynan Sylvester to go on for at least another 200 pages. Hopefully, one day, he’ll write one just talking about all the true and weird stuff that goes on in the games industry.
Puzzles By Joe has existed since 2000. For my first 3.5 years, I made games mostly for myself that were both abstract and difficult. I made about $300 from about 6 different games by selling them directly through my website. Those games only ran in Windows and they were pure […]
I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can release it to my Beta testers and see what they think of Clutter III: Who is the Void?