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Joe’s Tip JarJoe accepts tips via Pay Pal for these reasons: #1 - If you download a free game and enjoy it, then you may tip me what you think it's worth. #2 - If you play my Clutter games and want to tip me for that, then that's ok too. If you leave me a small gratuity, I won't refuse it. It will make my day but I appreciate nice reviews, wherever you play Clutter, just as much.
Ana’s Pottery Slideshow
Ana’s Clay House
This is where my exceptionally talented wife, Ana, sells her one-of-a-kind pottery. I never know what she's going to create next. I am amazed that she creates objects that are this beautiful.
Category Archives: Games
When someone tells me they’re “pretty good” at Ping Pong, I respond by asking this question: “Have you ever played 8 hours a day for 4 months in [..]
For 6 years now, I’ve thought of myself as Indie, but I’ve been fooling myself. Going to ramble a bit. For all passengers safety, it is recommended that [..]
A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student [..]
(Wrote this back in February but incorrectly posted it as a page where no one could reach it. Posting now but it’s really from March.) So 3 semi-quick [..]
I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s [..]
pre·ten·tious pr??ten(t)SH?s adjective attempting to impress by affecting importance, talent, culture, etc., than is actually possessed. ———- Here’s 10 signs we’re living in a pretentious world [..]
How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the [..]
SIEGE 2014: You Can’t Judge This Book By It’s Cover
First, I wasn’t sure what to title this. I just hit 50 sales and I wanted to take a moment just to tell my customers how happy it [..]
This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love [..]