This is the place to come to read Joe’s Blogs. I don’t blog often but when I do…they show up here.

July 5, 2016

Are You a Dabbler?

When someone tells me they’re “pretty good” at Ping Pong, I respond by asking this question: “Have you ever played 8 hours a day for 4 months in a row?” When they answer “no” to that question, I say, “Well then, you’re only fair.” That may sound harsh, or make […]
June 30, 2016

We are Indie…

For 6 years now, I’ve thought of myself as Indie, but I’ve been fooling myself. Going to ramble a bit. For all passengers safety, it is recommended that you buckle-up now for the rough ride ahead. It may be quite a while before we reach our destination. Now, first off, […]
March 19, 2016

Ask the Next Question…

A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all […]
September 10, 2015

The Magic of GDC

(Wrote this back in February but incorrectly posted it as a page where no one could reach it. Posting now but it’s really from March.) So 3 semi-quick GDC stories to provide the flavor of why I try to attend the GDC each year.
July 31, 2015

Slapping Things In

I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s not really “polishing” like most people do right before shipping, because I try to “polish” as I go. It’s actually two different […]
February 9, 2015

Living in A Pretentious World

pre·ten·tious      pr??ten(t)SH?s adjective     attempting to impress by affecting importance, talent, culture, etc., than is actually possessed. ———- Here’s 10 signs we’re living in a pretentious world (and if I were pretentious, I’d point out that it’s also the same 10 signs of the apocalypse as well).
January 5, 2015

Succeeding in Games: A Blog to Myself

How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the ones I want to make)? How do I succeed as an artist/creator/designer? How do I get better at anything?
October 7, 2014

SIEGE 2014: You Can’t Judge This Book By It’s Cover

SIEGE 2014: You Can’t Judge This Book By It’s Cover
January 21, 2014

Love My Customers

First, I wasn’t sure what to title this. I just hit 50 sales and I wanted to take a moment just to tell my customers how happy it makes me to know that some people really enjoy the Clutter games.
January 15, 2014

10 Reasons I Still Love What I Do (not just progamming):

This could as easily been called “Why I Love Programming (now)” which I promised to write way back in “Why I Love Programming (then)” and “Why I love Programming (since then)”, but it’s a little more than programming so I’m doing the #1 writer’s cop-out and making a Top-10 list […]
October 12, 2013

Clutter III – Updates and Questions Asked

First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no […]
October 1, 2013

The Modern Age

As the powers-that-be continue to disappoint, I’m forced to reflect on the upside of living in 2013 and the many ways that the wonders of modern technology continue to improve my life.
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