I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s not really “polishing” like most people do right before shipping, because I try to “polish” as I go. It’s actually two different […]
How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the ones I want to make)? How do I succeed as an artist/creator/designer? How do I get better at anything?
First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no […]
Puzzles By Joe has existed since 2000. For my first 3.5 years, I made games mostly for myself that were both abstract and difficult. I made about $300 from about 6 different games by selling them directly through my website. Those games only ran in Windows and they were pure […]
I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can release it to my Beta testers and see what they think of Clutter III: Who is the Void?
It’s 5 and 1/2 weeks away but I’m getting excited about speaking at the Casual Connect in San Francisco at the end of July. I’ve never spoken at a conference and the Casual Connect is much smaller than the GDC, but I’ve already done a practice version of the talk […]
My Rack’Em game is one of my favorite puzzle creations. First, I believe it’s 100% original. I don’t even remember how I got the gem of the idea, but I know it didn’t come from an existing puzzle. As a contrast, here is a quick list of where most of […]
I truly loved reading all the reviews for Clutter. The ones that hated the game the most seemed to have no sense of humor at all. Some people really loved the game, some people said that the game actually motivated them positively to effect change in the real clutter of […]