This is the place to come to read Joe’s Blogs. I don’t blog often but when I do…they show up here.

July 31, 2015

Slapping Things In

I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s not really “polishing” like most people do right before shipping, because I try to “polish” as I go. It’s actually two different […]
January 5, 2015

Succeeding in Games: A Blog to Myself

How do I break into the games business? How do I create successful games? How do I succeed in games? How do I make my own games (the ones I want to make)? How do I succeed as an artist/creator/designer? How do I get better at anything?
January 21, 2014

Love My Customers

First, I wasn’t sure what to title this. I just hit 50 sales and I wanted to take a moment just to tell my customers how happy it makes me to know that some people really enjoy the Clutter games.
October 12, 2013

Clutter III – Updates and Questions Asked

First, I just got my 3rd Tip/Donation yesterday. Truly awesome (I obviously missed the 2nd Tip or I’m sure I would have blogged about that too). Also, I wanted to thank everyone who played the 1st Hour Playable Beta and provided feedback. Feedback is always appreciated and there were no […]
June 30, 2013

Awesome: My First Tip

Puzzles By Joe has existed since 2000. For my first 3.5 years, I made games mostly for myself that were both abstract and difficult. I made about $300 from about 6 different games by selling them directly through my website. Those games only ran in Windows and they were pure […]
June 29, 2013

Busy Times and Tidbits

I’m trying to push myself to get the 1st-Hour playable done in the next 2-3 weeks. And by done, I mean really, really done. That way, I can release it to my Beta testers and see what they think of Clutter III: Who is the Void?
June 21, 2013

Casual Connect 2013

It’s 5 and 1/2 weeks away but I’m getting excited about speaking at the Casual Connect in San Francisco at the end of July. I’ve never spoken at a conference and the Casual Connect is much smaller than the GDC, but I’ve already done a practice version of the talk […]
August 4, 2011

Clutter in Spain and/or
Genius in France

Spanish, German, French and Dutch.
July 31, 2011

The Perfect is the Enemy
of the Good (enough).

That’s a quote from Voltaire, and I’m just going to ramble on the pros and cons of that statement in regards to programming and games.
May 23, 2011

The Joys of Rack’Em.

My Rack’Em game is one of my favorite puzzle creations. First, I believe it’s 100% original. I don’t even remember how I got the gem of the idea, but I know it didn’t come from an existing puzzle. As a contrast, here is a quick list of where most of […]
May 17, 2011

Reviews – the Good, the Bad and the Beautiful

I truly loved reading all the reviews for Clutter. The ones that hated the game the most seemed to have no sense of humor at all. Some people really loved the game, some people said that the game actually motivated them positively to effect change in the real clutter of […]
May 13, 2011

The Joy of Mini-Puzzles…

…or You can’t please everyone.
Buy Clutter Infinity!