After SIEGE 2014, I wrote a blog entitled: SIEGE 2014: Don’t Judge This Book by It’s Cover. This is it’s sequel, and as before, I will be using mostly code names for individuals and leave it as a puzzle for those reading this to figure out (if they feel like it). Before I get started, I was coming into SIEGE this year on a high from releasing Clutter VI and my team was all there at SIEGE at different points in time. If you met me, I’m sure I talked your ear off about how […]
When someone tells me they’re “pretty good” at Ping Pong, I respond by asking this question: “Have you ever played 8 hours a day for 4 months in a row?” When they answer “no” to that question, I say, “Well then, you’re only fair.” That may sound harsh, or make me sound like a jerk, but I’ll stand by it. If you’ve never played ping-pong 8 hours a day for 4 months in a row, then odds are, I’m better than you. Now, it makes no difference if you’ve dabbled in Ping-Pong, but it makes […]
For 6 years now, I’ve thought of myself as Indie, but I’ve been fooling myself. Going to ramble a bit. For all passengers safety, it is recommended that you buckle-up now for the rough ride ahead. It may be quite a while before we reach our destination. Now, first off, “indie” has a lot of different meanings depending on whom you ask. For myself even, it has different meanings based on context. When I first came to GA (summer 2010) and attended my first Game-Dev Meet-up, I considered everyone there “indie” because the word wasn’t […]
A person I just met at a GGDA meet-up asked if he could talk with me about my business and the games business in general. He’s a student that’s trying to decide between pursuing business application development or game development. Although some of his questions surprised me, I thought all of them were interesting and worth answering in this blog (that way, they’re out in the world for posterity). My answers are just MY answers. They should not be taken as gospel, other than they are my truthful answers at this point in time. I […]
(Wrote this back in February but incorrectly posted it as a page where no one could reach it. Posting now but it’s really from March.) So 3 semi-quick GDC stories to provide the flavor of why I try to attend the GDC each year.
I just realized this morning that one of my favorite things is – the last couple of weeks tweaking and tuning my games before they ship. And it’s not really “polishing” like most people do right before shipping, because I try to “polish” as I go. It’s actually two different things:
This is a prelude to a horror novel, I started way, way back (I think the date in it was close to when I wrote it – 5/12/02). Enjoy.
pre·ten·tious pr??ten(t)SH?s adjective attempting to impress by affecting importance, talent, culture, etc., than is actually possessed. ———- Here’s 10 signs we’re living in a pretentious world (and if I were pretentious, I’d point out that it’s also the same 10 signs of the apocalypse as well).